<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: A Cogent Observation</title>
	<atom:link href="http://abutterflydreaming.wordpress.com/2008/07/17/a-cogent-observation/feed/" rel="self" type="application/rss+xml" />
	<link>http://abutterflydreaming.wordpress.com/2008/07/17/a-cogent-observation/</link>
	<description></description>
	<lastBuildDate>Sat, 25 Apr 2009 08:33:17 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Tom</title>
		<link>http://abutterflydreaming.wordpress.com/2008/07/17/a-cogent-observation/#comment-70</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 22 Jul 2008 12:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=59#comment-70</guid>
		<description>I&#039;m partial to a group of adventurers who form a party, holes and all.  I like the challenge of having to deal with a situation when you don&#039;t have a cleric or some other niche.  I remember using the character with the most hitpoints to remove traps...by walking through them!

You&#039;re right.  That&#039;s a lot of what my issue with 4th Edition is, that I can&#039;t play the character, just a cog in the machine that is the party.  I&#039;d rather play a character trying to fill in as that cog...much more interesting to me :D</description>
		<content:encoded><![CDATA[<p>I&#8217;m partial to a group of adventurers who form a party, holes and all.  I like the challenge of having to deal with a situation when you don&#8217;t have a cleric or some other niche.  I remember using the character with the most hitpoints to remove traps&#8230;by walking through them!</p>
<p>You&#8217;re right.  That&#8217;s a lot of what my issue with 4th Edition is, that I can&#8217;t play the character, just a cog in the machine that is the party.  I&#8217;d rather play a character trying to fill in as that cog&#8230;much more interesting to me <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underholdningens tyranni &#171; Stemmen fra ådalen</title>
		<link>http://abutterflydreaming.wordpress.com/2008/07/17/a-cogent-observation/#comment-65</link>
		<dc:creator>Underholdningens tyranni &#171; Stemmen fra ådalen</dc:creator>
		<pubDate>Sat, 19 Jul 2008 12:35:02 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=59#comment-65</guid>
		<description>[...] of Fun - et indlæg om emnets absurditet (og lidt i relation til [...]</description>
		<content:encoded><![CDATA[<p>[...] of Fun &#8211; et indlæg om emnets absurditet (og lidt i relation til [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ravyn</title>
		<link>http://abutterflydreaming.wordpress.com/2008/07/17/a-cogent-observation/#comment-62</link>
		<dc:creator>Ravyn</dc:creator>
		<pubDate>Fri, 18 Jul 2008 22:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=59#comment-62</guid>
		<description>I like the teamwork, but it seems to me that it can be death on individual character concepts.  And no, I don&#039;t mean the individual heroics angle, but being able to choose your own character.

I was in a game a while back that was supposed to be a test of the system.  It was originally planned for five players:  one warlock, one wizard, a fighter, a rogue and a warlord.  Then the fighter quit the group (the edition war was one of the reasons) and the session after... well, it was a tad awkward.  Leaving aside the warlock&#039;s player&#039;s class-restlessness, and my irritation about the inability of an elf rogue to take advantage of racial weapon proficiency without losing half of her powers, we had one major issue that told me why I was probably going to stick to other games.  With the fighter gone, the warlord was having to tank, which would&#039;ve worked a lot better if he&#039;d had more abilities that he could actually use on himself, and that threw just about everything off tactics-wise.

Now, ordinarily I like a teamwork-based game.  But in a game where a certain set of roles have to be filled, no choice, no sidestep, the last one to the table will usually get stuck with something they don&#039;t want, or have to sacrifice a perfectly good concept because, good idea though they have for a spellslinger, that&#039;s already filled and the party needs a healer, so pleeeeeeease?  And I don&#039;t know about the rest of you, but I&#039;m not fond of being pigeon-holed.</description>
		<content:encoded><![CDATA[<p>I like the teamwork, but it seems to me that it can be death on individual character concepts.  And no, I don&#8217;t mean the individual heroics angle, but being able to choose your own character.</p>
<p>I was in a game a while back that was supposed to be a test of the system.  It was originally planned for five players:  one warlock, one wizard, a fighter, a rogue and a warlord.  Then the fighter quit the group (the edition war was one of the reasons) and the session after&#8230; well, it was a tad awkward.  Leaving aside the warlock&#8217;s player&#8217;s class-restlessness, and my irritation about the inability of an elf rogue to take advantage of racial weapon proficiency without losing half of her powers, we had one major issue that told me why I was probably going to stick to other games.  With the fighter gone, the warlord was having to tank, which would&#8217;ve worked a lot better if he&#8217;d had more abilities that he could actually use on himself, and that threw just about everything off tactics-wise.</p>
<p>Now, ordinarily I like a teamwork-based game.  But in a game where a certain set of roles have to be filled, no choice, no sidestep, the last one to the table will usually get stuck with something they don&#8217;t want, or have to sacrifice a perfectly good concept because, good idea though they have for a spellslinger, that&#8217;s already filled and the party needs a healer, so pleeeeeeease?  And I don&#8217;t know about the rest of you, but I&#8217;m not fond of being pigeon-holed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; Moderates have fun too!</title>
		<link>http://abutterflydreaming.wordpress.com/2008/07/17/a-cogent-observation/#comment-56</link>
		<dc:creator>&#187; Moderates have fun too!</dc:creator>
		<pubDate>Thu, 17 Jul 2008 23:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=59#comment-56</guid>
		<description>[...] As I was writing this, Ninetails also posted about the Teamwork focus of 4e. [...]</description>
		<content:encoded><![CDATA[<p>[...] As I was writing this, Ninetails also posted about the Teamwork focus of 4e. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
